

So once you set your production in equilibrium, you can build as many “chunks” as you want to increase your profit, and your profit will be based on Unique Factory Products and one secondary export per zone.

Ok everything is set, everything works, but you may want to make even higher profits. You may choose to start with Farming or Forestry, it doesn’t really matter.

Hopefully, your green bar is at 0, and your industry bar is filled up. At the next milestone, together with Ore, you will get cemeteries, build them accordingly. But what's the best way to earn money Well, there just so happens to be several ways to do that, from balancing your zoning to properly adjusting your taxes. Naturally, you're going to need money to do that. Tiny Town Milestone – You get Industry zones here, but you are still on low end with budget, I suggest you rush through the next milestone in order to get Ore Industry open too, and to have more money. Paradox's Cities: Skylines tasks you with developing your initially dinky city into a bustling, prosperous metropolis. Start ignoring the Industry demand bar, let it fill to the max. Worthy Village Milestone – You get police and fire department, you may build one station each but don’t go too far on that either, we want to save as much money as we can. Build only garbage facilities, otherwise, people will leave, do not build Healthcare, and wait with education. Little Hamlet Milestone – You get Education, Healthcare and Garbage. You will need early on some generic industry, but don’t go too far. Power, Water and Drain – Yes we need them and build them accordingly. But we have to understand what we need and what we don’t need. We have to unlock Industry Zones first to be able to level them up. To be frank, our biggest influx of extra money is through leveling up our city. Ensure your citizens’ well-being by carefully managing an interconnected support network. You’re only limited by your imagination, so take control and reach for the sky Infrastructure. In the early game, your biggest concern in making money is rushing through milestones. The game introduces new gameplay elements, allowing you to experience the thrill and hardships of creating and maintaining a real city.
